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In September , an accompanying series was launched in syndication and aired once weekly on local stations. Both of these series ended in , with the daytime series ending on June 11, Alex Trebek was the host for these series.
The series was produced by Heatter-Quigley Productions. This series premiered in daily syndication on September 14, , and aired new episodes until May 27, Reruns aired until September 9, Two contestants competed.
The object was to remove the digits 1 through 9 from a game board by rolling an oversized pair of dice.
In order to determine who gained control of the dice, the host asked a toss-up question. The first contestant to buzz in received the chance to answer, and answering correctly won control.
If that contestant did not answer correctly, control went to the opponent. After rolling, the contestant had to remove one or more digits from the board that added up to the total on the dice.
For example, if a 10 was rolled, the contestant could remove any available combination that added up to that number: , 2—8, 3—7, 4—6, 1—2—7, 1—3—6, 1—4—5, 2—3—5, or 1—2—3—4, providing that none of the digits within the combination had already been removed.
Contestants banked prizes by removing individual numbers or combinations of them, depending on the rules. A "bad roll" occurred if the total showing on the dice did not correspond with any combination of the digits still in play.
A contestant clearing the last digit from the board won the game. The first contestant to win two games won the match and advanced to the Big Numbers bonus round.
The original series featured a prize or cash amount hidden under every digit on the gameboard, revealed and added to a contestant's bank only when that digit was removed.
To bank this prize, both cards had to be uncovered by the same contestant. During the final seven weeks of the first daytime version April 26 — June 11, , the main game was known as "Face Lifters".
A contestant won the game by correctly identifying the person in the picture. A contestant could take a guess after making a good roll.
If a contestant made a bad roll, the opponent was allowed one guess for each remaining digit in the picture. A successful guess won the game plus the prizes belonging to the digits still on the board.
If neither contestant guessed the identity correctly, Trebek gave clues until one contestant buzzed-in with the answer.
A co-hostess Ruta Lee , daytime and Elaine Stewart , nighttime rolled the dice for the contestants. The contestants sat along the long side of the dice table opposite from Trebek.
No insurance markers were given in the main game; a bad roll meant an automatic loss. A syndicated version with almost identical rules ran weekly in — Each episode featured the same two contestants competing for the entire show.
After the first few episodes the rules were changed so that rather than requiring contestants to win a two-out-of-three match, the winner of each game played the Big Numbers, and the losing contestant returned for another game.
The contestants played as many games as possible until time was called. If this happened during a game, the one who had removed more digits won the final game and any prizes accumulated.
Under the two-out-of-three game format used in the first few episodes, the contestant also had another chance at the Big Numbers. Like other weekly nighttime game shows at that time, this version had no returning champions.
When the series was revived in and originally titled The New High Rollers , the board consisted of three columns with three randomly assigned digits apiece.
Each column contained one or more prizes, which were only banked by the contestant who removed the last digit from a column regardless of who removed the others.
The prizes ranged from typical game show gifts furniture, appliances, trips, etc. Prizes that were banked but not won during a game were returned to their columns.
One new prize was added per column at the beginning of each game, to a maximum of five. When the prizes in a column were won, a new one was placed in that column for the next game.
At least one column in each game was designated as a "hot column," meaning that all three of its digits could be cleared with a single roll of the dice.
Insurance markers could be earned by rolling doubles in the main game. Making a bad roll without a marker lost the game.
Markers earned in the main game did not carry over to the Big Numbers or to the next match. Contestants on this version rolled the dice themselves, instead of having a hostess roll for them.
High rollers often receive lavish " comps " from casinos to lure them onto the gambling floors, such as free private jet transfers, limousine use and use of the casinos' best suites.
Casinos may also extend credit to a player to continue betting,  offer rebates on betting turnover or losses,  and salaries of employees may also contain incentive arrangements to bring in high rollers.
The definition of a high roller varies. Casinos compete on bet limits. Only casinos with "substantial financial firepower" can accommodate high-stakes gambling due to the volatility of results.
High rollers may also be subject to exceptions from various rules and regulations; for example the high roller rooms at Crown Casino in Melbourne, Australia are the only licensed venue in the state not subject to a ban on smoking.
High rollers are said to provide only a small fraction of casino business. John Eidsmoe , in his book Legalized Gambling: America's Bad Bet , claims that it is actually gamblers from the lower and lower-middle classes in the United States that provide much of the gambling money.
While high rollers may not provide a significant portion of the revenues in the casino industry as a whole, they can have a major effect on the net income of casinos that cater to them.
There are significant costs associated with attracting the highest-stakes gamblers, so if a casino takes this risk and the high roller wins, the casino's expenses can be extremely large.
Likewise, if the casino's investment pays off and the high roller loses, the casino's gain can far exceed its expenses for the high roller's visit.
Related to high rollers are low rollers. These are people who do not wager large amounts of money, but are nonetheless knowledgeable about gambling and enthusiastically participate in casino programs such as comps and loyalty programs.
From Wikipedia, the free encyclopedia. This article is about the gambling term. For other uses, see High roller disambiguation.
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